A Whole New World - Patch Notes


What's new

A write-up of the major changes can be found in the complete devlog here

[Gameplay]

  • Updated the layout of shop and dungeon environments
  • Added new garden area
    • Wood is now available in the overworld 

[Environment]

  • Tweaked lighting
  • Tweaked post-processing
  • Added new tile graphics
  • Added advanced lighting to add depth to overworld environments
    • Day-night cycle
    • Realistic indoor lighting
    • Shadows

[VFX]

  • Added visual effects to new environments
    • Butterflies
    • Falling leaves
    • Water stream 

[Camera]

  • Added camera animations to the elevator 

[Misc.]

  • Added shiny new feedback button
  • Added new animated intro on launch
  • Minor bug fixes
  • Boosted performance with Pixel Perfect Rendering
    • This also causes the game perfomance to scale better at higher resolutions

Minor Update 1.7.1

  • Improved clarity on the countdown timer
  • Fixed main menu animations
  • Fixed a critical bug that caused the entire screen to glow brighter than the sun whenever crystals were in the vicinity

Minor Update 1.7.2

  • Actually added wind twirls (for real this time)
  • Added watermill
  • Added VFX to well and watermill
  • Added new animated speech bubbles
    • Also fixed sorting order in case of multiple active customers
  • Adjusted bell to better match customer arrival
  • Fixed bug that caused invisible menu elements
  • Fixed missing colliders
  • Fixed visual artifacts in dungeon environments

Files

EpicShop Preview V1.7.2 23 MB
Aug 18, 2018

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